CellexalVR  0.13.0
A virtual reality platform for the exploration and analysis of single-cell gene expression data
CellexalVR.Menu.Buttons.Tools.KeyboardButton Class Reference

Represents a button used for toggling the keyboard. /summary> More...

Inheritance diagram for CellexalVR.Menu.Buttons.Tools.KeyboardButton:
CellexalVR.Menu.Buttons.CellexalToolButton CellexalVR.Menu.Buttons.CellexalButton

Public Member Functions

override void Click ()
 Handles what happens when the user points the controller towards the button and presses the trigger. More...
 
- Public Member Functions inherited from CellexalVR.Menu.Buttons.CellexalToolButton
override void SetHighlighted (bool highlight)
 
override void SetButtonActivated (bool activate)
 
- Public Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton
void StoreState ()
 
void ToggleOutline (bool toggle)
 To synchronise the outline in multi-user mode. So the outline doesnt get active if the other users menu or tab is active. More...
 

Properties

override string Description [get]
 
override ControllerModelSwitcher.Model ControllerModel [get]
 
- Properties inherited from CellexalVR.Menu.Buttons.CellexalToolButton
abstract ControllerModelSwitcher.Model ControllerModel [get]
 
- Properties inherited from CellexalVR.Menu.Buttons.CellexalButton
abstract string Description [get]
 A string that briefly explains what this button does. More...
 

Additional Inherited Members

- Public Attributes inherited from CellexalVR.Menu.Buttons.CellexalToolButton
Sprite activatedTexture = null
 
Sprite highlightActivatedTexture = null
 
Color meshActivatedColor = Color.blue
 
bool toolActivated
 
- Public Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton
ReferenceManager referenceManager
 
TMPro.TextMeshPro descriptionText
 
GameObject infoMenu
 
GameObject activeOutline
 
Color meshStandardColor = Color.black
 
Color meshHighlightColor = Color.white
 
Color meshDeactivatedColor = Color.grey
 
Sprite standardTexture = null
 
Sprite highlightedTexture = null
 
Sprite deactivatedTexture = null
 
int popupChoice = 0
 
bool buttonActivated = true
 
bool storedState
 
bool controllerInside = false
 
- Protected Member Functions inherited from CellexalVR.Menu.Buttons.CellexalToolButton
override void Awake ()
 
void TurnOn ()
 
void TurnOff ()
 
- Protected Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton
virtual void Update ()
 
virtual void HelpClick ()
 
void OnTriggerEnter (Collider other)
 
void Exit ()
 
void OnTriggerExit (Collider other)
 
- Protected Attributes inherited from CellexalVR.Menu.Buttons.CellexalToolButton
ControllerModelSwitcher controllerModelSwitcher
 
- Protected Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton
SteamVR_TrackedObject rightController
 
SteamVR_Controller.Device device
 
SpriteRenderer spriteRenderer
 
MeshRenderer meshRenderer
 

Detailed Description

Represents a button used for toggling the keyboard. /summary>

Member Function Documentation

◆ Click()

override void CellexalVR.Menu.Buttons.Tools.KeyboardButton.Click ( )
virtual

Handles what happens when the user points the controller towards the button and presses the trigger.

Reimplemented from CellexalVR.Menu.Buttons.CellexalToolButton.


The documentation for this class was generated from the following file: