Handles the keyboard and what happens when keys are pressed.
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virtual void | Shift () |
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virtual void | NumChar () |
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Vector4 | ScaleCorrection () |
| Gets the scale correction for the keyboard shader. More...
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IEnumerator | ShowMessage (string message, float time=5f) |
| Shows a message for a certain time or if the user starts typing again. Called if something went wrong or anything to inform the user. More...
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void | SetMaterials (Material keyNormalMaterial, Material keyHighlightMaterial, Material keyPressedMaterial) |
| Sets the materials on all keys. See ClickablePanel.SetMaterials(Material, Material, Material). More...
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void | AddMaterials (params Material[] mats) |
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void | Pulse () |
| Starts a pulse at the current laser coordinates, set by UpdateLaserCoords(Vector2). More...
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virtual void | UpdateLaserCoords (Vector2 pos) |
| Updates the coordinates for the laser hit animation. More...
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void | AddText (string add, bool invokeMultiuserEvent) |
| Adds text to the output. More...
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void | BackSpace (bool invokeMultiuserEvent=false) |
| Removes the last typed letter. More...
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void | Clear () |
| Clears the output. More...
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void | Clear (bool invokeMultiuserEvent=false) |
| Clears the output. More...
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void | SubmitOutput (bool invoke=true) |
| Colors all graphs based on what was typed. More...
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string | Text () |
| Returns the currently typed text. More...
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void | DismissKeyboard () |
| Clears all outputs and disables this keyboard. More...
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void | SetAllOutputs (string text) |
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void | SetAllOutputs (string text, Definitions.Measurement type) |
| Sets all outputs to a text. More...
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Vector2 | ToUv2Coord (Vector3 dir) |
| Converts a direction to a uv2 coordinate on the keyboard. This function can return uv2 coordinates that are not actually on the keyboard if there is no keyboard in that direction. More...
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ReferenceManager | referenceManager |
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GameObject | keysParentObject |
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TextMeshPro | output |
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List< TextMeshPro > | additionalOutputs |
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float | height = 5f |
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float | anglePerUnit = 5f |
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float | distance = 8f |
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string | placeholder = "Enter a name" |
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bool | clearOnEnter = true |
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KeyboardEvent | OnEdit |
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KeyboardEvent | OnEditMultiuser |
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KeyboardEvent | OnEnter |
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KeyboardEvent | OnAnnotate |
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Vector2 | minPos |
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Vector2 | maxPos |
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List< Material > | materials |
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virtual void | Start () |
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virtual IEnumerator | PulseCoroutine () |
| Uses the Keyboard shader to play a pulse anmimation. More...
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void | SetVectors (string name, Vector4 value) |
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void | SetFloats (string name, float value) |
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void | GatherKeys () |
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bool | GatherKeys (KeyboardHandler prefabInstance) |
| Gathers the keys from the scene. More...
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void | SwitchLayout (string[] layout) |
| Switches the layout of the keyboard. More...
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KeyboardPanel[] | sortedKeys |
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string | prefabFolderPath = Path.Combine("Assets", "Prefabs", "Keyboards") |
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string | prefabPath |
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int | CurrentLayout [get, protected set] |
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abstract string[][] | Layouts [get, protected set] |
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Handles the keyboard and what happens when keys are pressed.
◆ AddText()
void CellexalVR.Interaction.KeyboardHandler.AddText |
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string |
add, |
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bool |
invokeMultiuserEvent |
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) |
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Adds text to the output.
- Parameters
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◆ BackSpace()
void CellexalVR.Interaction.KeyboardHandler.BackSpace |
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bool |
invokeMultiuserEvent = false | ) |
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Removes the last typed letter.
◆ Clear() [1/2]
void CellexalVR.Interaction.KeyboardHandler.Clear |
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◆ Clear() [2/2]
void CellexalVR.Interaction.KeyboardHandler.Clear |
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bool |
invokeMultiuserEvent = false | ) |
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Clears the output.
- Parameters
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invokeMultiuserEvent | True if an event to run this function on all connected clients should be invoked. |
◆ DismissKeyboard()
void CellexalVR.Interaction.KeyboardHandler.DismissKeyboard |
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Clears all outputs and disables this keyboard.
◆ GatherKeys()
bool CellexalVR.Interaction.KeyboardHandler.GatherKeys |
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KeyboardHandler |
prefabInstance | ) |
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protected |
Gathers the keys from the scene.
- Returns
- True if keys were succesfully gathered, false otherwise.
◆ Pulse()
void CellexalVR.Interaction.KeyboardHandler.Pulse |
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◆ PulseCoroutine()
virtual IEnumerator CellexalVR.Interaction.KeyboardHandler.PulseCoroutine |
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protectedvirtual |
Uses the Keyboard shader to play a pulse anmimation.
◆ ScaleCorrection()
Vector4 CellexalVR.Interaction.KeyboardHandler.ScaleCorrection |
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Gets the scale correction for the keyboard shader.
◆ SetAllOutputs()
void CellexalVR.Interaction.KeyboardHandler.SetAllOutputs |
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string |
text, |
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Definitions.Measurement |
type |
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) |
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Sets all outputs to a text.
- Parameters
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text | The text to set all outputs to |
◆ SetMaterials()
void CellexalVR.Interaction.KeyboardHandler.SetMaterials |
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Material |
keyNormalMaterial, |
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Material |
keyHighlightMaterial, |
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Material |
keyPressedMaterial |
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) |
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Sets the materials on all keys. See ClickablePanel.SetMaterials(Material, Material, Material).
◆ ShowMessage()
IEnumerator CellexalVR.Interaction.KeyboardHandler.ShowMessage |
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string |
message, |
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float |
time = 5f |
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) |
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Shows a message for a certain time or if the user starts typing again. Called if something went wrong or anything to inform the user.
◆ SubmitOutput()
void CellexalVR.Interaction.KeyboardHandler.SubmitOutput |
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bool |
invoke = true | ) |
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Colors all graphs based on what was typed.
◆ SwitchLayout()
void CellexalVR.Interaction.KeyboardHandler.SwitchLayout |
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string[] |
layout | ) |
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protected |
Switches the layout of the keyboard.
- Parameters
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◆ Text()
string CellexalVR.Interaction.KeyboardHandler.Text |
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Returns the currently typed text.
◆ ToUv2Coord()
Vector2 CellexalVR.Interaction.KeyboardHandler.ToUv2Coord |
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Vector3 |
dir | ) |
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Converts a direction to a uv2 coordinate on the keyboard. This function can return uv2 coordinates that are not actually on the keyboard if there is no keyboard in that direction.
- Parameters
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dir | A direction starting from the keyboard's local (0, 0, 0) position, preferably pointing towards the keyboard. |
- Returns
- A uv2 coordinate where the dir points to.
◆ UpdateLaserCoords()
virtual void CellexalVR.Interaction.KeyboardHandler.UpdateLaserCoords |
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Vector2 |
pos | ) |
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virtual |
Updates the coordinates for the laser hit animation.
- Parameters
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pos | The uv2 coordinates of the laser hit. |
The documentation for this class was generated from the following file:
- cellexalvr_cloudxr/Assets/Scripts/Interaction/KeyboardHandler.cs