This class represent the loader. The loader reacts to cells representing dtasets that fall into it and starts loading the dataset.
More...
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void | MoveLoader (Vector3 distance, float time) |
| Moves the loader. More...
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void | DestroyFolderColliders () |
| Removes all folders' colliders and gives the rigidbodies. More...
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void | DestroyCells () |
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void | ResetFolders (bool reset) |
| Reset everything back to the state it was before loading the data and returns the loading area. More...
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ReferenceManager | referenceManager |
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Transform | cylinder |
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GameObject | helpVideoObj |
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bool | loaderMovedDown = false |
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GameObject | keyboard |
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bool | loadingComplete = false |
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List< string > | pathsToLoad |
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This class represent the loader. The loader reacts to cells representing dtasets that fall into it and starts loading the dataset.
◆ DestroyFolderColliders()
void CellexalVR.SceneObjects.LoaderController.DestroyFolderColliders |
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Removes all folders' colliders and gives the rigidbodies.
◆ MoveLoader()
void CellexalVR.SceneObjects.LoaderController.MoveLoader |
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Vector3 |
distance, |
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float |
time |
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) |
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Moves the loader.
- Parameters
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distance | The distance in world space to move the loader. |
time | The total time in seconds to move the loader. |
◆ ResetFolders()
void CellexalVR.SceneObjects.LoaderController.ResetFolders |
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bool |
reset | ) |
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Reset everything back to the state it was before loading the data and returns the loading area.
- Parameters
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reset | True if everything should be deleted, false if only the loading area should be returned, and everything else kept. |
The documentation for this class was generated from the following file:
- cellexalvr_cloudxr/Assets/Scripts/SceneObjects/LoaderController.cs