CellexalVR
1.1.0
A virtual reality platform for the exploration and analysis of single-cell gene expression data
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Launch manager. Connect, join a random room or create one if none or all full. More...
Public Member Functions | |
override void | OnConnectedToMaster () |
override void | OnDisconnectedFromPhoton () |
override void | OnPhotonRandomJoinFailed (object[] codeAndMsg) |
override void | OnJoinedRoom () |
void | Connect () |
Start the connection process. More... | |
void | ConnectSinglePlayer () |
Starts the single player scene. More... | |
void | ConnectTutorialScene () |
Starts the tutorial scene. More... | |
Public Attributes | |
GameObject | controlPanel |
TMP_InputField | inputField |
LauncherMenuPanel | launcherMenuPanel |
PhotonLogLevel | Loglevel = PhotonLogLevel.Informational |
The PUN loglevel. More... | |
byte | MaxPlayersPerRoom = 4 |
The maximum number of players per room. When a room is full, it can't be joined by new players, and so new room will be created. More... | |
Static Public Attributes | |
static Launcher | instance |
Launch manager. Connect, join a random room or create one if none or all full.
void CellexalVR.Multiuser.Launcher.Connect | ( | ) |
Start the connection process.
void CellexalVR.Multiuser.Launcher.ConnectSinglePlayer | ( | ) |
Starts the single player scene.
void CellexalVR.Multiuser.Launcher.ConnectTutorialScene | ( | ) |
Starts the tutorial scene.
PhotonLogLevel CellexalVR.Multiuser.Launcher.Loglevel = PhotonLogLevel.Informational |
The PUN loglevel.
byte CellexalVR.Multiuser.Launcher.MaxPlayersPerRoom = 4 |
The maximum number of players per room. When a room is full, it can't be joined by new players, and so new room will be created.