CellexalVR  0.13.0
A virtual reality platform for the exploration and analysis of single-cell gene expression data
CellexalVR.Menu.Buttons.Velocity.IncreaseVelocityFrequencyButton Class Reference
Inheritance diagram for CellexalVR.Menu.Buttons.Velocity.IncreaseVelocityFrequencyButton:
CellexalVR.Menu.Buttons.CellexalButton

Public Member Functions

override void Click ()
 Handles what happens when the user points the controller towards the button and presses the trigger. More...
 
- Public Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton
virtual void SetButtonActivated (bool activate)
 
void StoreState ()
 
void ToggleOutline (bool toggle)
 To synchronise the outline in multi-user mode. So the outline doesnt get active if the other users menu or tab is active. More...
 
virtual void SetHighlighted (bool highlight)
 

Public Attributes

float amount = 1f
 How much the delay between the emits is changed in seconds. Negative numbers mean more often, positive numbers mean less often. More...
 
- Public Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton
ReferenceManager referenceManager
 
TMPro.TextMeshPro descriptionText
 
GameObject infoMenu
 
GameObject activeOutline
 
Color meshStandardColor = Color.black
 
Color meshHighlightColor = Color.white
 
Color meshDeactivatedColor = Color.grey
 
Sprite standardTexture = null
 
Sprite highlightedTexture = null
 
Sprite deactivatedTexture = null
 
int popupChoice = 0
 
bool buttonActivated = true
 
bool storedState
 
bool controllerInside = false
 

Properties

override string Description [get]
 
- Properties inherited from CellexalVR.Menu.Buttons.CellexalButton
abstract string Description [get]
 A string that briefly explains what this button does. More...
 

Additional Inherited Members

- Protected Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton
virtual void Awake ()
 
virtual void Update ()
 
virtual void HelpClick ()
 
void OnTriggerEnter (Collider other)
 
void Exit ()
 
void OnTriggerExit (Collider other)
 
- Protected Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton
SteamVR_TrackedObject rightController
 
SteamVR_Controller.Device device
 
SpriteRenderer spriteRenderer
 
MeshRenderer meshRenderer
 

Member Function Documentation

◆ Click()

override void CellexalVR.Menu.Buttons.Velocity.IncreaseVelocityFrequencyButton.Click ( )
virtual

Handles what happens when the user points the controller towards the button and presses the trigger.

Implements CellexalVR.Menu.Buttons.CellexalButton.

Member Data Documentation

◆ amount

float CellexalVR.Menu.Buttons.Velocity.IncreaseVelocityFrequencyButton.amount = 1f

How much the delay between the emits is changed in seconds. Negative numbers mean more often, positive numbers mean less often.


The documentation for this class was generated from the following file: