CellexalVR
0.13.0
A virtual reality platform for the exploration and analysis of single-cell gene expression data
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Button that calls the refresh tabs function which adds new tabs to the menu if a new network has been created. More...
Public Member Functions | |
override void | Click () |
Handles what happens when the user points the controller towards the button and presses the trigger. More... | |
Public Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton | |
virtual void | SetButtonActivated (bool activate) |
void | StoreState () |
void | ToggleOutline (bool toggle) |
To synchronise the outline in multi-user mode. So the outline doesnt get active if the other users menu or tab is active. More... | |
virtual void | SetHighlighted (bool highlight) |
Public Attributes | |
SubMenuButton | arcsMenuButton |
ToggleArcsSubMenu | toggleArcsMenu |
Public Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton | |
ReferenceManager | referenceManager |
TMPro.TextMeshPro | descriptionText |
GameObject | infoMenu |
GameObject | activeOutline |
Color | meshStandardColor = Color.black |
Color | meshHighlightColor = Color.white |
Color | meshDeactivatedColor = Color.grey |
Sprite | standardTexture = null |
Sprite | highlightedTexture = null |
Sprite | deactivatedTexture = null |
int | popupChoice = 0 |
bool | buttonActivated = true |
bool | storedState |
bool | controllerInside = false |
Protected Member Functions | |
void | Start () |
Protected Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton | |
virtual void | Awake () |
virtual void | Update () |
virtual void | HelpClick () |
void | OnTriggerEnter (Collider other) |
void | Exit () |
void | OnTriggerExit (Collider other) |
Properties | |
override string | Description [get] |
Properties inherited from CellexalVR.Menu.Buttons.CellexalButton | |
abstract string | Description [get] |
A string that briefly explains what this button does. More... | |
Additional Inherited Members | |
Protected Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton | |
SteamVR_TrackedObject | rightController |
SteamVR_Controller.Device | device |
SpriteRenderer | spriteRenderer |
MeshRenderer | meshRenderer |
Button that calls the refresh tabs function which adds new tabs to the menu if a new network has been created.
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virtual |
Handles what happens when the user points the controller towards the button and presses the trigger.
Implements CellexalVR.Menu.Buttons.CellexalButton.