Represents an object that temporarily holds another object while it is minimized.
More...
|
void | Maximize () |
|
void | SetHighlighted (bool highlight) |
|
|
bool | controllerInside = false |
|
|
GameObject | MinimizedObject [get, set] |
|
MinimizedObjectHandler | Handler [get, set] |
|
int | SpaceX [get, set] |
| The x-coordinate in the grid that this container is in. Has a range of [0, 4] More...
|
|
int | SpaceY [get, set] |
| The y-coordinate in the grid that this container is in. Has a range of [0, 4] More...
|
|
Represents an object that temporarily holds another object while it is minimized.
◆ SpaceX
int CellexalVR.Interaction.MinimizedObjectContainer.SpaceX |
|
getset |
The x-coordinate in the grid that this container is in. Has a range of [0, 4]
◆ SpaceY
int CellexalVR.Interaction.MinimizedObjectContainer.SpaceY |
|
getset |
The y-coordinate in the grid that this container is in. Has a range of [0, 4]
The documentation for this class was generated from the following file:
- cellexalvr_cloudxr/Assets/Scripts/Interaction/MinimizedObjectContainer.cs