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override void | GenerateNodes (float r=1.0f) |
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IEnumerator | GenerateCurvedHeatmap () |
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void | GenerateMeshes () |
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GameObject | leftSidePrefab |
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List< Texture2D > | texture2Ds = new List<Texture2D>() |
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Texture2D | geneListTexture |
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Material | geneListMat |
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GameObject | bezierNodePrefab |
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bool | showNodes |
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int | xSize = 4 |
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int | ySize = 4 |
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int | zSize = 2 |
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Material | material |
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int | verticalSplit = 1 |
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int | horizontalSplit = 1 |
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NodeMode | currentNodeMode |
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enum | NodeMode { Curved,
Sperhical,
Straight
} |
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virtual void | GenerateCurvedNodes (float r=1.0f) |
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virtual void | GenerateSphericalNodes () |
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virtual void | GenerateStraightNodes () |
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virtual void | LateUpdate () |
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List< GameObject > | meshNodes = new List<GameObject>() |
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List< Vector3 > | meshNodePositions = new List<Vector3>() |
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float | CurvatureX [get, set] |
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float | CurvatureY [get, set] |
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float | ScaleY [get, set] |
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float | Radius [get, set] |
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The documentation for this class was generated from the following file:
- cellexalvr_cloudxr/Assets/Scripts/General/CurvedHeatmapGenerator.cs