CellexalVR
1.1.0
A virtual reality platform for the exploration and analysis of single-cell gene expression data
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Public Member Functions | |
override void | Click () |
Handles what happens when the user points the controller towards the button and presses the trigger. More... | |
void | SetTabActivated (bool activated) |
override void | SetButtonActivated (bool activate) |
Activates or deactivates this button. Changes the sprite and makes the button not able to invoke Click until it is activated again. More... | |
override void | SetHighlighted (bool highlight) |
Highlights or unhighlights this button. More... | |
Public Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton | |
override void | OnRaycastEnter () |
Called on the first frame that this CellexalRaycastable is hit by a CellexalRaycast. More... | |
override void | OnRaycastExit () |
Called on the first frame that this CellexalRaycastable is not hit by a CellexalRaycast anymore. More... | |
void | StoreState () |
void | ToggleOutline (bool toggle, bool legend=false) |
To synchronise the outline in multi-user mode. So the outline doesnt get active unless the other users menu or tab is active. More... | |
Public Member Functions inherited from CellexalVR.Interaction.CellexalRaycastable | |
virtual void | OnRaycastHit (RaycastHit hitInfo, CellexalRaycast raycaster) |
Called by CellexalRaycast.Update every frame that a raycast hit this target. More... | |
Public Attributes | |
EnvironmentMenuWithTabs | parentMenu |
EnvironmentTab | parentTab |
Color | meshTabActivatedColor |
Color | meshTabActivatedHighlightedColor |
Sprite | tabActivatedTexture |
Sprite | tabActivatedHighlightedTexture |
Public Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton | |
ReferenceManager | referenceManager |
TMPro.TextMeshPro | descriptionText |
GameObject | infoMenu |
GameObject | activeOutline |
Color | meshStandardColor = Color.black |
Color | meshHighlightColor = Color.white |
Color | meshDeactivatedColor = Color.grey |
Sprite | standardTexture = null |
Sprite | highlightedTexture = null |
Sprite | deactivatedTexture = null |
int | popupChoice = 0 |
bool | storedState |
bool | controllerInside = false |
Public Attributes inherited from CellexalVR.Interaction.CellexalRaycastable | |
UnityEvent | OnActivate |
UnityEvent | RaycastEnter |
UnityEvent | RaycastExit |
bool | canBePushedAndPulled = true |
bool | active = true |
Protected Member Functions | |
override void | OnValidate () |
Protected Member Functions inherited from CellexalVR.Menu.Buttons.CellexalButton | |
virtual void | Awake () |
virtual void | HelpClick () |
void | Exit () |
Protected Attributes | |
override string | Description => parentTab.name |
Protected Attributes inherited from CellexalVR.Menu.Buttons.CellexalButton | |
SpriteRenderer | spriteRenderer |
MeshRenderer | meshRenderer |
Additional Inherited Members | |
Properties inherited from CellexalVR.Menu.Buttons.CellexalButton | |
abstract string | Description [get] |
A string that briefly explains what this button does. More... | |
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virtual |
Handles what happens when the user points the controller towards the button and presses the trigger.
Implements CellexalVR.Menu.Buttons.CellexalButton.
Reimplemented in CellexalVR.Menu.Buttons.Legends.HistogramTabButton, and CellexalVR.Menu.Buttons.Legends.ChangeLegendButton.
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virtual |
Activates or deactivates this button. Changes the sprite and makes the button not able to invoke Click until it is activated again.
activate | True to activate this button, false to deactivate. |
Reimplemented from CellexalVR.Menu.Buttons.CellexalButton.
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virtual |
Highlights or unhighlights this button.
highlight | True to highlight, false to unhighlight. |
Reimplemented from CellexalVR.Menu.Buttons.CellexalButton.