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List< Vector2 > | SortHull (List< Vector2Int > hullInd, List< Vector2 > pos) |
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Mesh | CreateHullMesh (List< Vector3Int > hull, List< Vector3 > pos) |
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Mesh | CreateHullMesh (List< Vector2 > pos) |
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void | QuickHull (string graphName) |
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void | QuickHull (Graph graph, List< Vector3 > pos, Color color, string attributeName) |
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List< Vector3Int > | QuickHull (List< Vector3 > pos) |
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List< Vector2Int > | QuickHull (List< Vector2 > pos) |
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List< Vector2 > | ProjectTo2D (Mesh mesh, Vector3 dir, Vector3 up) |
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List< Vector2 > | ProjectTo2D (List< Vector3 > pos, Vector3 dir, Vector3 up) |
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void | CalculateOverlapAll () |
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void | CalculateOverlap2D (string graphName, bool filter, string dirPath) |
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void | CalculateOverlap3D (string graphName, bool filter, string dirPath) |
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void | DelaunayTriangulation (string graphName) |
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void | DelaunayTriangulation (Graph graph, List< Vector3 > pos, Color color, string attributeName) |
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ReferenceManager | referenceManager |
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GameObject | convexHullPrefab |
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GameObject[] | debugSpheres |
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The documentation for this class was generated from the following file:
- cellexalvr_cloudxr/Assets/Scripts/AnalysisLogic/ConvexHullGenerator.cs