AddDensity(int x, int y, int z, float d) (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
addDensitySpheres (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | static |
AddSphericalDensity(Vector3 pos) (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
addVertexSpheres (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | static |
boxCollider (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
brushSize (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
chunkPrefab (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
chunkResolution (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | static |
chunks (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
CreateSphereDensity() (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
density (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
densitySpheres (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
n (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | static |
OnDrawGizmos() (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
positions (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
SetDensity(int x, int y, int z, float d, bool addSphere=false) (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
size (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | static |
smoothened (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
SmoothMesh(int iterations=1) (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
SmoothMeshes() (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
sphereHolder (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
surfaceLevel (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | static |
ToggleSurfaceLevelandUpdateCubes(float i, ChunkScript[,,] chunks, Color color) (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
UpdateMesh() (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
visualiseChunkPrefab (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |
visualiseChunks (defined in CellexalVR.MarchingCubes.ChunkManager) | CellexalVR.MarchingCubes.ChunkManager | |